Friday, September 25, 2009

Batman: Arkham Assylum

Publisher: Rocksteady
Producers: Edios, Warner Brothers Interactive
Game engines: Havok, Unreal

Mechanics and Gameplay:
Freeflow combat system, used to engage grouped enemies.
Main moves-attack, counter, evade, vault enemy, stun, ground finish, batarang, specials (throw, takedown)
Moves flow together amazingly well, makes it fun yet challenging to control large groups of enemies
Enemies: fists, pipes, knives (block all attacks, must stun), stun guns (must vault, then attack from behind), tvs and boxes, gun lockers
Special enemies: zombies drain health, venom mutants are very large and powerful, venom plants shoot spores

Stealth room infiltrations- isolate armed enemies and take them down quietly, then dissappear
Multitude of ways to take down enemies- use technologies, hiding, and descending from above
If you are seen, enemies open fire and kill you QUICKLY
Joker is on the intercom, jeering the whole time; enemies comment on the situation

Detective Situations- use the scanner to reveal clues, follow the clues to next objective

General Exploration- platforming, solving spacial puzzles

Modes of play: Story Mode and Challenge Mode

Collectables and power-ups
:
Riddler Trophies to unlock extra content (character bios, character trophies)
Gain EXP and level up--> choose uprgrades to health, combos, and “bat technologies”

Scoring: multipliers for; no damage taken, successful string of combos, critical strikes

New player experience: varying difficulties (easy, medium, hard), entry tutorials for all levels, voiceover/map cues for what to do/where to go next


Batman: Arkham Assylum- Wiki
Villians Trailer

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