Thursday, November 12, 2009

Plants Vs. Zombies: Review

Plants Vs. Zombies is a casual game with simple but fun mechanics (plays like a tower defense or RTS game). A horde of zombies attack horizontally across the level. You utilize different plants to combat the advancing threat, including a peashooter, sunflowers, and a potato mine.

Adventure mode unlocks mini-games, puzzle mode, and survival mode. Each mode offers challenges that are different from the Adventure mode. There are also unlockable plants and other items for you to use against the invading zombie horde.

The prolific distribution that defines casual games is . Plants Vs. Zombies is available to try for free on any Mac/PC. It can be purchased for $20 from their website, and also on Xbox Live Arcade and Steam. It's a great pick-up and put-down game, and it has zombies!

Thursday, November 5, 2009

Age of Empires 2: Review

Age of Empires 2 is a Real Time Strategy game by Microsoft and Ensamble Studios. You play as one of 15+ civilizations competing for supremacy on the field. Each civilization has its own advantages and disadvantages in the production and unique creation of combat units. After setting the computer difficulty and other battle settings, the player enters the playing field to begin play.

The progression of play begins by harvesting resources (wood, food, gold, stone), constructing buildings (to produce more and varied units), and exploring territory (if Fog of War is on). Units have attack and armor stats, and can be commanded as groups to relocate and attack. After fulfilling certain requirements (collect enough resouces and construct certain buildings), players advance an Age. Each Age progression unlocks more specialized buildings and units, helping you quickly overpower an adversarial civilization. Strategy comes in to play by building specific attack forces from buffed up units, upgrading the units to their maximum potential, ralling and commanding units to attack from different formations, and bolstering your defenses with castles, city walls and lookout towers.

The graphics and sound are good quality, considering the time it was made. The isometric point of view suits the RTS style of this game well, and I'm sure it helped the artists standardize how they produced each piece of art into square panels. The graphics are low resolution animations, but that completely suits the strategy-focused game. When characters are behind buildings, their outlines are shown to let the player see that their units do in fact exist. Sounds get annoying and repetitive during intense battle, with multiple reminders flaring up one second after each other. However, the soundtrack is quite epic and engaging.

There are three win conditions for this game.
1) Destory your opponents outright and you win.
2) Capture 5 relics, then the enemy has 200 years to destroy your monastery or you win.
3) Build a Wonder, which is costly in both resources and time, but secures instant victory.